| Species:
| Nightmourner
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| Size:
| Between 6 and 10 feet tall at the shoulder (Medium-Small); About four times as long.
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| Build:
| Dainty, long-limbed, quadrupedal or raptorine stance.
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| Naming Conventions:
| Typically literal, taken from the world and past events. 'Bloodmoon', 'Globelace', 'Snowhisper', etc.
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| Appearance:
| Furred body; eight furred back-veins (flightless); tufted ears; furred antennae; three digits per limb (two thumbs, one maine digit); luminescent back-veins, antennae, and facial strips; glowing orb on tail-tip.
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| Abilities:
| Verbal Speech (Human Intelligence)
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| Physical Magic (Using strands of magic pulled from tail-orb to create physical objects)
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| Illusion Magic (Using strands of magic pulled from tail-orb to create sensory illusions)
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| Narcotic Magic (Using strands of magic pulled from tail-orb for ingestion to induce hallucinations, feelings of euphoria, and dulling of pain. Abuse causes feelings of remorse and suicidal thoughts.)
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| Bioluminescence (Allows Nightmourner to glow--all bioluminescent parts will itch and burn under strong light.)
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| Breeding Habits:
| 2-4 live offspring; Breed after courting; no heat-cycles.
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| Notes:
| Nightmourners do not like the light because it causes their bioluminescent parts to itch and sting. They prefer shade or darkness.
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